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The goal is to educate young people and adults through board games. Rather than wasting time in negative emotions, we can choose to overcome them in a positive way and move on.

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In the game, players will use their randomly distributed cards and route sections and limited time to pave the way for their own life and use the card to get the most memory. For example, the player may lose a lot of memory in

one choice or step on the trap card, but it can effectively enrich his experience (memory) with the remaining resources on his hands or the kind help of others. 

 

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All of us only have a once life, as long as we don't give up and face life courageously,  regardless of good memories or bad experiences, they will become important nutrients for our growth. Cherish everything now.

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​Create for this  board game,  Inspired by points (memory points) and lines (connected

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